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1. Sticky:Dev blog: Aftermath of the Mining Barge Changes (Price Indices GÇô October 2012) - in EVE Information Portal [original thread]
Rengerel en Distel wrote: Aryth wrote: One thing I want to point out here before it gets lost in the noise. The spike in production of Procurers and Retrievers had basically nothing to do with their new usefulness. (They aren't). It had ever...
- by Jens Beckstrom - at 2012.12.07 13:38:00
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2. Sticky:Dev Blog: Holiday Dev Incursion! - in EVE Information Portal [original thread]
The Thukker Bunny??? Seriusly, comon everyone knows its the guristas bunny!
- by Jens Beckstrom - at 2012.12.06 09:36:00
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3. Remove clone upgrading - in Player Features and Ideas Discussion [original thread]
NiGhTTraX wrote: Jens Beckstrom wrote: That said its still a totaly useless feature that doesent realy add anyting of value to the game. It adds risk to any engagement. Removing it might take that way and I think it would be bad for the ...
- by Jens Beckstrom - at 2012.08.18 23:42:00
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4. New Ship Idea: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
The way u are describing this is insainly overpowered. Half a million to a million dmg with skill bonus, secondairy effects and an area of affect as well. Tone it down to somewhere along 100k with a long reload time and limitid ammo capasity. Bom...
- by Jens Beckstrom - at 2012.08.18 23:34:00
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5. Remove clone upgrading - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: you don't lose all your SP, you lose one of your skills levels. granted you could lose Battleship level 5, but you won't lose all your skillpoints. I do think you should be able to buy a perma clone that is always up to...
- by Jens Beckstrom - at 2012.08.18 23:00:00
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6. Remove clone upgrading - in Player Features and Ideas Discussion [original thread]
It's hig time ccp went at it and removed the clone upgrade system. I have no idea why they implemented it, but it's one of the greatest iritation factors in the game and it keeps me from jumping into a t1 frig and roaming low sec for some quick a...
- by Jens Beckstrom - at 2012.08.18 19:33:00
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7. Sticky:New dev blog: Clothing and Aurum additions for Inferno 1.1 - in EVE Information Portal [original thread]
Altair Raja wrote: Htrag wrote: Personally I still have that free 2000 aurom on each of my accounts, and just blocked it out like it doesn't even exist. Er, i have 5500 and don't ever plan on using it since i don't use the CQ Second th...
- by Jens Beckstrom - at 2012.06.17 21:48:00
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8. Sticky:New dev blog: Clothing and Aurum additions for Inferno 1.1 - in EVE Information Portal [original thread]
Stupid stupid stupid....... Avatar clothes should be derived from the monthly subscription like everyting else ingame. The focus on Aurum just leads down the road of few and expencive items most of us would not touch with the ugly stick for the ...
- by Jens Beckstrom - at 2012.06.17 21:34:00
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9. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Im in favor of moving the ship classes in eve to a better place, this change i beleve will be for the better, as long as u duely reimburse those of us who fly every BC ther is. My question then is why not do the same for the weapons? Make great...
- by Jens Beckstrom - at 2012.03.07 18:50:00
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10. New Dev Blog: NeX Pricing Strategy - in EVE Information Portal [original thread]
Edited by: Jens Beckstrom on 08/07/2011 11:55:31 It should be free of charge, period! We pay a mothly fee, if you cant make it for that, then dont. And incarna is possebly the worst expansion ever, it ads verry little new, its partialy broken...
- by Jens Beckstrom - at 2011.07.08 11:55:00
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11. Devs answer your every question! - in EVE Information Portal [original thread]
Hi, awsome thread!!!! I was wondering if you have thougth about the aparent lack of npc ships in space apart form the ocational hauler outside stations. im not refering to npc pirates here, im refering to the fact that the only wessels traveling ...
- by Jens Beckstrom - at 2011.05.10 14:16:00
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12. Character creation & customisation feedback - Round 2 - in Test Server Feedback [original thread]
Great work so far! Alas, i get the feeling beards arent a high priority, there are all these mustaches and whatnot, but no real option for those of us who want that stylish inbetween the clean shave and a full beard (well trimed and refined of ...
- by Jens Beckstrom - at 2010.10.17 20:02:00
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13. Idea for the universe bacground grapichs update. - in Player Features and Ideas Discussion [original thread]
Edited by: Jens Beckstrom on 21/05/2010 11:28:29 I love the idea of harder ligth in the universce and a scale towards distane to the sun, i feel it could perhaps give the ships and objects in space a sence deeper volume and mass. It also fitts...
- by Jens Beckstrom - at 2010.05.21 11:27:00
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14. Idea for the universe bacground grapichs update. - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Zymurgist Images changed to URLs. Sorry about that, had a look at the forum rules page. They where posted with the best of intentions. To see a World in a Grain of Sand, And Heaven in a Wild Flower, Hold Infinity ...
- by Jens Beckstrom - at 2010.03.07 13:18:00
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15. Jita 4-4 needs a new station - in Player Features and Ideas Discussion [original thread]
I have long tougth of this idea, and what i picture is a massive superstation with several undoc points arounds its radius. this would spread out ships undocking form the station and could in fact help with sever strain of all the ships bumping. I...
- by Jens Beckstrom - at 2010.03.06 19:40:00
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16. Idea for the universe bacground grapichs update. - in Player Features and Ideas Discussion [original thread]
Firstly an apology for the wall of text Anyone who has paid some attention to the dev blogs, or has traveled in wormhole space know that ccp is working on a general space-background upgrade for our everyday starsystems. The items have been redo...
- by Jens Beckstrom - at 2010.03.06 19:35:00
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17. Eagle Eye Probes - in Player Features and Ideas Discussion [original thread]
the only real application for this i see is as a reconesance tool to examine exploration sites, for everyting else we already have cov ops. To see a World in a Grain of Sand, And Heaven in a Wild Flower, Hold Infinity in the palm of your hand,...
- by Jens Beckstrom - at 2010.03.02 20:10:00
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18. Save the drones !!! - in Player Features and Ideas Discussion [original thread]
as a dedicated Dominix pilot (im my 5years i have yet piloted a megathron) this has always anoyed me deeply. I do not always have the best internet connection, and loging back in to wach my beloved drones get masakered is in my eyes a total waste....
- by Jens Beckstrom - at 2010.02.28 13:17:00
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19. Missile Turrets on Ships - in Player Features and Ideas Discussion [original thread]
i would like to add my support to this idea, its about time it was implemented. as said they dont even nead to be tracking. To see a World in a Grain of Sand, And Heaven in a Wild Flower, Hold Infinity in the palm of your hand, And Eternity in ...
- by Jens Beckstrom - at 2010.02.28 13:11:00
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20. Mines, Minefields, and Minelayers - in Player Features and Ideas Discussion [original thread]
If you want to implement mines, and evidently they would result in minfields around gates for powerfull blocades, you also has to implement a decent way of removing said mines. Features that should be involved in mine warfare should at least be ...
- by Jens Beckstrom - at 2010.02.28 12:57:00
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